Blog Articles

DiGRA NY approved

It's done. Today I received the e-mail from Tanya Krzywink saying it's a go. I'm looking fwd to the first panel this fall. Official press release after the jump. — read on

Social Gaming Gets Funded

After virtual worlds and casual gaming, now emerges social gaming. Over the past couple of weeks a bunch of startups have come into some money by way of venture capital. So, what is this social gaming, who's building it, and who's funding it? The term 'social gaming' seems somewhat superfluous: a game is inherently social because it either involves more than one person to play, or a larger socio-cultural context informs its game mechanics. But, whatever. This is not a philosophical explication of a definition: social gaming refers to games played on social networking platforms, like Facebook. — read on

User-Created Maps (prelim data)

According to data from my dissertation research, user-created content (maps) extends a title's shelf life by approximately two years before it sharply declines. A subsequent release of a new installment reinvigorates the franchise. What follows is a brief summary of some preliminary numbers. One of the happy observations that both academics and analysts like to make is that user-created content for a video game extends the title's shelf life. But not nearly often enough is this accompanied by any type of empirically derived argument. Enter data. — read on

DiGRA NY (pending)

At the G4C festival last week I realized how many people we have here in NYC that do one thing or another with games. So, just now I sent off a proposal to start up DiGRA NY. — read on

Live & Direct from G4C

Reporting live from 12th street, I'm slowly coming to the conclusion that serious games and I can date for a while, but I don't see a long term relationship. — read on

Serious Games: Prelude

As part of my preparation for the imminent Games for Change festival here in NYC, I've compiled a list of serious games. — read on

Less of the Same

Some time ago I saw a lecture by Steven B. Johnson: one of the people I love to quote in my whole video game dissertation thing. I'm particularly keen of his notion of "data making sense of other data." I had hoped to hear more about the future, but ended up with a mouthful of Web one point oh. — read on

Phones suck for online gaming

As part of a report on casual games and browser-based MMOGs, I just completed a table of one company's available online payment methods. Organized by country, it lists how gamers all over the place can pay for their virtual currency and in-game items. — read on


Article Categories

  • Gaming

    - Insert coin. Press start.
  • Licenses

    - Who's buying what IP license in game land?
  • Events

    - Where to go and enjoy games beyond play
  • reading

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  • Academic

    - Unproblematizing the frivolity of play
  • Jibberjabber

    - Off-topic banter and delectable observations
  • Game industry

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About Waffler

Half of the work in getting a Ph.D is purely logistical. This is my attempt to create a degree of coherence in the influx of game-related news, data, tidbits, announcements, CFPs, book reviews, commentary and nonsense that finds its way onto my screen every day.

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