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	<title>Waffler.org &#187; Gaming</title>
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	<description>Video games: news, theory &#38; analysis</description>
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		<title>Pinball Economics</title>
		<link>http://www.waffler.org/gaming/663/</link>
		<comments>http://www.waffler.org/gaming/663/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 22:45:41 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Economics]]></category>
		<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=663</guid>
		<description><![CDATA[Because I was trying to understand virtual items and micro-transactions, I researched the trading card industry. It made sense to me to consider the fundamentals from an industry that has been around for a while as a yard stick to relatively new terrain. (Yes, yes, looking forward through the rearview mirror. Thanks McLuhan. Now go back [...]]]></description>
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		<title>Dissertation Revolutions</title>
		<link>http://www.waffler.org/gaming/dissertation-revolutions/</link>
		<comments>http://www.waffler.org/gaming/dissertation-revolutions/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:11:30 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=652</guid>
		<description><![CDATA[Two days ago I submitted draft 2 of The Disseration &#8482; at 3:00 am. After my committee had punched some initial holes in it, the whole thing is in much better shape. It even has a spiffy new title: Social Gaming and Discursive Play: Games as Communicative Exchange.
This dissertation shows that video games are a [...]]]></description>
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		<item>
		<title>Dissertation Reloaded</title>
		<link>http://www.waffler.org/gaming/dissertation-reloaded/</link>
		<comments>http://www.waffler.org/gaming/dissertation-reloaded/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 14:39:18 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=627</guid>
		<description><![CDATA[[As I'm entering the final stages of writing The Dissertation (tm), I will be posted snippets online. You know, for purposes of fair use and the hope that seeing my own handiwork in a different context may help writing better. In this first installment, you'll find a section from the Introduction chapter, where I lay [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Player Modeling</title>
		<link>http://www.waffler.org/gaming/player-modeling/</link>
		<comments>http://www.waffler.org/gaming/player-modeling/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 14:39:35 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=598</guid>
		<description><![CDATA[One of the sexiest aspects of digital environments and online worlds is the ability monitor player behavior in an unprecedented way. Every single action, decision and event can be recorded, aggregated and analyzed on a scale that would make Orwell look like an absentee baby-sitter.

However, before we get too excited and blow our Dystopia-whistle, there [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Anything But Business As Casual</title>
		<link>http://www.waffler.org/gaming/casualpromo/</link>
		<comments>http://www.waffler.org/gaming/casualpromo/#comments</comments>
		<pubDate>Mon, 04 May 2009 20:09:19 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[casual gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=431</guid>
		<description><![CDATA[
[Disclosure: A slightly modified version of this article appeared in the April edition of DFC Dossier.]
What in the early Internet days started as an afterthought today has grown into a market of its own. In 2008 the total revenue for casual PC gaming totaled a respectable $1.58 billion* in Western Europe, North America and most [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Trading Card Freebie</title>
		<link>http://www.waffler.org/gaming/trading-card-freebe/</link>
		<comments>http://www.waffler.org/gaming/trading-card-freebe/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 21:38:57 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Licenses]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=420</guid>
		<description><![CDATA[
 
After spending a lot of time on free-to-play, I&#8217;m shifting to a game industry that is getting no love. Together with the wizkids over at To Be Continued, LLC I&#8217;m been working on a white paper that we plan to launch into the world in a few weeks.
Trading Card Games (TCG), roughly the same size as casual gaming, [...]]]></description>
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		<item>
		<title>FlightControl by Firemint</title>
		<link>http://www.waffler.org/gaming/flightcontrol-by-firemint/</link>
		<comments>http://www.waffler.org/gaming/flightcontrol-by-firemint/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 23:09:41 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/gaming/flightcontrol-by-firemint/</guid>
		<description><![CDATA[Not entirely unrelated to my previous post, I DL-ed an $0.99 game for my iPhone which may well be one of the first ones to earn the label of worthwhile. While I maintain the theory that iPhone games suck (which they do), i&#8217;m observing contrary data points. FlightControl gets an honorable mention because it is [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stizzate of Plizzay 6</title>
		<link>http://www.waffler.org/gaming/stizzate-of-plizzay-6/</link>
		<comments>http://www.waffler.org/gaming/stizzate-of-plizzay-6/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 21:33:13 +0000</pubDate>
		<dc:creator>joost</dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Gaming]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=392</guid>
		<description><![CDATA[After nearly two hundred days of radio silence, I return to jot down a few words. Last week Dan Hunter asked me to run a grad student workshop at State of Play 6, which will be held this June at the New York Law School. A lot of familiar faces will no doubt make an [...]]]></description>
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