<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Waffler.org &#187; Reading</title>
	<atom:link href="http://www.waffler.org/category/reading/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.waffler.org</link>
	<description>Video games: news, theory &#38; analysis</description>
	<lastBuildDate>Wed, 27 Mar 2019 21:13:04 +0000</lastBuildDate>
	<language>en-US</language>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=3.9.40</generator>
	<item>
		<title>Player Modeling</title>
		<link>http://www.waffler.org/gaming/player-modeling/</link>
		<comments>http://www.waffler.org/gaming/player-modeling/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 14:39:35 +0000</pubDate>
		<dc:creator><![CDATA[joost]]></dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=598</guid>
		<description><![CDATA[One of the sexiest aspects of digital environments and online worlds is the ability monitor player behavior in an unprecedented way. Every single action, decision and event can be recorded, aggregated and analyzed on a scale that would make Orwell look like an absentee baby-sitter. However, before we get too excited and blow our Dystopia-whistle, [&#8230;]]]></description>
		<wfw:commentRss>http://www.waffler.org/gaming/player-modeling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Noun-Phrase Analysis. Huh?</title>
		<link>http://www.waffler.org/reading/noun-phrase-analysis-huh/</link>
		<comments>http://www.waffler.org/reading/noun-phrase-analysis-huh/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 14:18:37 +0000</pubDate>
		<dc:creator><![CDATA[joost]]></dc:creator>
				<category><![CDATA[Academic]]></category>
		<category><![CDATA[Reading]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=231</guid>
		<description><![CDATA[As I&#8217;m building the theoretical framework for my methodology, I&#8217;m going over some worthwhile texts that look at data mining online communities. In other words, how do we, as social scientists, make use of all that &#8216;stuff&#8217; that&#8217;s going on online? One elementary text is &#8220;A Noun Phrase Analysis Tool for Mining Online Community Conversations,&#8221; [&#8230;]]]></description>
		<wfw:commentRss>http://www.waffler.org/reading/noun-phrase-analysis-huh/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World of World of Warcraft</title>
		<link>http://www.waffler.org/reading/world-of-world-of-warcraft/</link>
		<comments>http://www.waffler.org/reading/world-of-world-of-warcraft/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 15:33:20 +0000</pubDate>
		<dc:creator><![CDATA[joost]]></dc:creator>
				<category><![CDATA[Game industry]]></category>
		<category><![CDATA[Jibberjabber]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.waffler.org/?p=219</guid>
		<description><![CDATA[As we say on the interwebs: &#8220;Teh lolz.&#8221;]]></description>
		<wfw:commentRss>http://www.waffler.org/reading/world-of-world-of-warcraft/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
