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D&D a “threat” says Court of Appeals

A few days ago the 7th Circuit Court of Appeals decided that Dungeons & Dragons presented a "threat" to prison security. Kevin T. Singer, an inmate at Wisconsin's Waupun Correctional Institution, was so devoted that it raised concern among the guards. He wrote, by hand, "a ninety six page manuscript outlining the specific details of a "campaign setting" he developed for use in D&D gameplay."

For well over two years, no one thought twice about Singer's regular incoming stream of D&D mailings. This changed when Bruce Muraski, Waupun's "Disruptive Group Coordinator," received an anonymous letter from an inmate expressing concern
"that Singer and three other inmates were forming a D&D gang and were trying to recruit others to join by passing around their D&D publications and touting the “rush” they got from playing the game." (3) — read on


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FPS Cinema

First person perspective is highly symbolic of the subjective point of view from which we, faced an infinite amount of available information and data, create meaning. What strikes me is how common this perspective has become as part of a larger visual vocabulary in recent years.


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Pinball Economics

image-44Because I was trying to understand virtual items and micro-transactions, I researched the trading card industry. It made sense to me to consider the fundamentals from an industry that has been around for a while as a yard stick to relatively new terrain. (Yes, yes, looking forward through the rearview mirror. Thanks McLuhan. Now go back to bed.)

Today I found a similar parallel between the incentivized game design so common in social games (e.g. Farmville) and pinball machines. — read on

Dissertation Revolutions

Two days ago I submitted draft 2 of The Disseration (tm) at 3:00 am. After my committee had punched some initial holes in it, the whole thing is in much better shape. It even has a spiffy new title: Social Gaming and Discursive Play: Games as Communicative Exchange.

This dissertation shows that video games are a highly social phenomenon, because playing is a form of expression. Traditionally, however, the study of the phenomenon has focused primarily on their socially detrimental ‘effects.’ I argue that this is the result of applying a linear, informational model of communication in studying video games. In its place I offer a contextual approach, and situate contemporary video games in a larger set of media practices.

Conventional wisdom on video games makes the following two assumptions. The first is that play, leisure and games are frivolous activities that exist as separate realms from everyday life. The second is that games “cannot express ideas, impressions, feelings, or information unrelated to the game itself.” (Limbaugh 2002) Combined, this amounts to regarding the phenomenon of video games as a suspicious activity that encourages a-social behavior, varying between a loss of social capital and outright violent behavior. — read on

Dissertation Reloaded

[As I'm entering the final stages of writing The Dissertation (tm), I will be posted snippets online. You know, for purposes of fair use and the hope that seeing my own handiwork in a different context may help writing better. In this first installment, you'll find a section from the Introduction chapter, where I lay out the general theoretical approach. Comments welcome.]

In studying communication and media we are confronted with the problem of how to describe what we experience, in the broadest sense, in the midst of experiencing it. Succinctly speaking, the former necessitates a consciousness that negates the latter. Moreover, for the same reason that we cannot escape our own media technological moment in order to describe it, we also cannot enter into one from which we are spatially, temporally, or epistemologically removed. Panofsky’s Perspective as Symbolic Form, a classic text in the fields of architecture and art history, reminds us that “it is essential to ask of artistic periods and regions not only whether they have perspective, but also which perspective they have.” (41) — read on

NYU cont’d

NYUGameCenterlogoSeems like they have their site up, finally. Right now, I'm preparing the syllabus for the fall semester and persuading industry folk to come out and talk to my students. I'm also be meeting the NYU Game Center's interim director Frank Lantz to discuss a few extra-curricular activities. — read on

Average Gamer: Once Violent, Now Overweight and Depressed.

In what is likely to make its rounds on the Interwebs already in full force, a recent study finds that the average male gamer is 35 years old, has a higher body mass index and "a greater number of poor mental health days." — read on

Player Modeling

One of the sexiest aspects of digital environments and online worlds is the ability monitor player behavior in an unprecedented way. Every single action, decision and event can be recorded, aggregated and analyzed on a scale that would make Orwell look like an absentee baby-sitter. — read on

All Hail SuperData

My company's site is now live. We once again thank Super Interactive for the nifty design. Please take a look, and download the TCG report for free!

Feedback welcome. — read on


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About Waffler

Half of the work in getting a Ph.D is purely logistical. You are looking at my attempt to create a degree of coherence in the bitstorm that finds its way onto my screen every day.


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Game Theory Resources

  • Command & Conquer Mod Resource List

    - As part of a project I'm doing with Nielsen Online (previously Nielsen BuzzMetrics), I've created a collection of online chatter surrounding Command & Conquer. I haven't signed the NDA yet, but what follows is publicly available anyway.
  • Open Source Gaming

    - I'm not sure exactly where this part goes: it's really part mod, part community gaming (if you allow 'collaborative construction of technological space' as a sec reading of say Big Games and Urban Terror 4.0). Nonetheless, forwards I gather the linkies.
  • Big Games

    - This section summarizes some of the online sites and information I collected whilst working on my paper 'City, Games & Media' in May, 2007. In no particular order:

Game Event Information

  • Game-related CFPs (updated 05/28)

    - What follows is a listing of the calls-for-papers (CFPs) and other requests for publication and paper presentation that have some focus on video games.
  • Big Ol’ List of 2008 Virtual World Conferences

    - What follows is a list of 2008 conferences that have something to do with virtual worlds. Think of all the frequent flyer miles…
  • Event dates

    - In an attempt to organize the logistics of commercial and academic networking, this page will list events. Categorized by an overarching theme, I will update these as I go along. They are primarily based on the endless mailing lists that find their way into my inbox every day.