Featured Article

Social Gaming Gets Funded

After virtual worlds and casual gaming, now emerges social gaming. Over the past couple of weeks a bunch of startups have come into some money by way of venture capital. So, what is this social gaming, who's building it, and who's funding it?

The term 'social gaming' seems somewhat superfluous: a game is inherently social because it either involves more than one person to play, or a larger socio-cultural context informs its game mechanics. But, whatever. This is not a philosophical explication of a definition: social gaming refers to games played on social networking platforms, like Facebook. — read on


Recent Videos

Max Payne, Minimal Plot

Man rectifies tons of injustice with gun. Oh I'm sorry, did I just ruin the plot?

Mr. Wahlberg takes the lead in this game-gone-to-Hollywood. I liked the games. A little flat, but bullet time is delicious and has become a standard in game design since. Let's see how this fares.

I just hope they have the original sound track in the movie. Because it's the awesomest.


Recent Articles

Timely Erection

It seems that setting up DiGRA NY came very soon after a report made its way around the usual news outlets. I had no idea. — read on

Wordle Helping Out

Having reached the threshold of 1,250 coded .txt files, I'm getting excited about the imminent analysis. Particularly the host of wow-inducing applets strewn around teh Interwebs look promising.  — read on

Noun-Phrase Analysis. Huh?

As I'm building the theoretical framework for my methodology, I'm going over some worthwhile texts that look at data mining online communities. In other words, how do we, as social scientists, make use of all that 'stuff' that's going on online? One elementary text is "A Noun Phrase Analysis Tool for Mining Online Community Conversations," by the mouthful Haythronthwaite and Gruzd (H&G). — read on

DiGRA NY approved

It's done. Today I received the e-mail from Tanya Krzywink saying it's a go. I'm looking fwd to the first panel this fall. Official press release after the jump. — read on

User-Created Maps (prelim data)

According to data from my dissertation research, user-created content (maps) extends a title's shelf life by approximately two years before it sharply declines. A subsequent release of a new installment reinvigorates the franchise. What follows is a brief summary of some preliminary numbers.

One of the happy observations that both academics and analysts like to make is that user-created content for a video game extends the title's shelf life. But not nearly often enough is this accompanied by any type of empirically derived argument. Enter data. — read on

DiGRA NY (pending)

At the G4C festival last week I realized how many people we have here in NYC that do one thing or another with games. So, just now I sent off a proposal to start up DiGRA NY. — read on

Live & Direct from G4C

Reporting live from 12th street, I'm slowly coming to the conclusion that serious games and I can date for a while, but I don't see a long term relationship. — read on


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About Waffler

Half of the work in getting a Ph.D is purely logistical. This is my attempt to create a degree of coherence in the influx of game-related news, data, tidbits, announcements, CFPs, book reviews, commentary and nonsense that finds its way onto my screen every day.


Game Theory Resources

  • Game sites

    - This is a list of sites that talk either exclusively or intelligently about video games. If my morning coffee could take three hours, I'd read them every day.
  • IP Project

    - I'm working on a project that looks at the gaming properties of (large) media companies. On this page I'll list some of the press releases and other online sources to this end. If you want to read the whole thing though you'll have to subscribe to DFC Intelligence.
  • Bibliography

    - This is an ever-expanding collection of summaries, excerpts, and quotes of some of the books that have thusfar been part of my overal project. For better or worse, I'll start by putting up my reading list for my comps.

Game Event Information

  • Game-related CFPs (updated 05/28)

    - What follows is a listing of the calls-for-papers (CFPs) and other requests for publication and paper presentation that have some focus on video games.
  • Big Ol’ List of 2008 Virtual World Conferences

    - What follows is a list of 2008 conferences that have something to do with virtual worlds. Think of all the frequent flyer miles…
  • Event dates

    - In an attempt to organize the logistics of commercial and academic networking, this page will list events. Categorized by an overarching theme, I will update these as I go along. They are primarily based on the endless mailing lists that find their way into my inbox every day. 


 
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