FPS Cinema

Screenshot of "FPS Cinema"

First person perspective is highly symbolic of the subjective point of view from which we, faced an infinite amount of available information and data, create meaning. What strikes me is how common this perspective has become as part of a larger visual vocabulary in recent years. — read on

The TV Show

Screenshot of "The TV Show"

Insert your favorite French philosopher's musings on co-existing meta-realities here. Then stop being pretentious and enjoy the video. — read on

Maximum Hulkness

Screenshot of "Maximum Hulkness"

The cure for the common GTA clone. Heck, the Hulk puts GTA to shame.  One enjoys roaming one's habitat and stir some excitement. But it's difficult to outrun those pesky Liberty City law enforcers. And in all the Spiderman games, the city is really boring. But not no more. — read on

Aart is gehackt.

Screenshot of "Aart is gehackt."

After this illustrious example of hilarity, I've now also located a Dutch sesame street remix, web 2.0, hack, crack, zippedeeflipflop, home made video. It totally made my weekend. — read on

Strongbad Classic

Screenshot of "Strongbad Classic"

My brother, who is currently dodging mudslides in Vietnam with his family in law, recently sent me this Strongbad vid. So this one goes out to him and his peeps, bobbing their heads on the bus to Hanoi. — read on

Spiderman Part Whatever

Screenshot of "Spiderman Part Whatever"

Of course, why would you invent anything new when you can just upgrade what you already have? My children's children will be playing that solipsistic character called Spiderman. But as technology marches on, the graphics and combat system do too. Looks like there might be some solace in that. — read on


Screenshot of "Whahahahaha"

Too hot to play games. Watch hilarious video instead. Friggin' awesome. — read on

Max Payne, Minimal Plot

Screenshot of "Max Payne, Minimal Plot"

Man rectifies tons of injustice with gun. Oh I'm sorry, did I just ruin the plot? Mr. Wahlberg takes the lead in this game-gone-to-Hollywood. I liked the games. A little flat, but bullet time is delicious and has become a standard in game design since. Let's see how this fares. I just hope they have the original sound track in the movie. Because it's the awesomest. — read on

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About Waffler

Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.

In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, and Pokémon as well as all the major Wall street firms.

Joost lives in the East Village with his wife Janelle and son Maximus.

Selected Presentations
  • Video Game Data & Trends, Ottawa International Game Conference, Canada, 2013.
  • Business Principles and Market Trends for Multi-Platform Games, Festival of Games, Amsterdam 2013.
  • 2013 Game Changers: How Will Devices Impact Your Future Growth? (keynote), Game Developer Conference, 2013.
  • Free-to-Play State of the Industry, Game Connection Paris, 2012.
  • Online Games Research: Getting Publishers to Play Nice, New Media, New Demand Measurement Methodologies, 2012 Columbia University.
  • The Great Unboxing: Major Trends in the Transition to Digital and Free-to-Play Gaming, DCM East, 2012.
  • The Rise of Free-to-Play, moderator and co-organizer, Re:Play - The Theory, Practice, and Business of Video Games, 2012, NYU.
  • Trading Card Games: Delivering the Digital Promise, PAX East, 2012.
  • From Asteroids to Zynga: Three Decades of Game Design and Revenue Models, GDC Online, 2011.
  • Video Game Industry, 2010 Fordham University, 2010.
  • Social Media and TV, LATVfest, 2010 Los Angeles.
  • Top 5 Trends in Gaming, NY Games Conference, New York, 2009.
  • Kids, Tweens & Teens, State of Play IV, New York Law School, New York, 2009.
  • Game Theory, Play Money, Columbia Business School, New York, 2008. (event organizer)
  • Media Economics: The Question of Ownership, Hunter College, New York, 2008.
  • On Game Mod Communities, 106th Annual Meeting of American Anthropological Association, Washington, DC, 2007.
  • Game Mods & Post-Industrial Play, CITI Visiting Scholar’s Brown Bag Lunch Seminar Series, Columbia Business School, New York, October 2007.
  • The Video Game Vocabulary and the Production of Meaning, MiT5: Creativity, Ownership and Collaboration in the Digital Age, Massachusetts Institute of Technology, Cambridge, April 2007. (abstract)
  • Cities, Games and Media: Playing with and in the Urban Setting, Time|Space Dynamics in Urban Settings, Technishen Universität, Berlin, May 2007.
  • The Aesthetic Vocabulary of Video Games, Seventh Annual Convention of the Media Ecology Association, Boston College, Chestnut Hill, November 2006.
  • Haussmann’s Media Environment (revised), Sixth Annual Convention of the Media Ecology Association, Fordham University, New York, May 2005.
  • Media Technology & Society: Video Game Theory, Dissertation outline, Columbia University, New York, April 2005.
  • Good Day New York, Fox Television, aired August 20th, debate with Attorney Sanford Rubenstein on videogame violence, August 2004.
Contact: joost at waffler dot org

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