First person perspective is highly symbolic of the subjective point of view from which we, faced an infinite amount of available information and data, create meaning. What strikes me is how common this perspective has become as part of a larger visual vocabulary in recent years. — read on
Insert your favorite French philosopher's musings on co-existing meta-realities here. Then stop being pretentious and enjoy the video. — read on
The cure for the common GTA clone. Heck, the Hulk puts GTA to shame. One enjoys roaming one's habitat and stir some excitement. But it's difficult to outrun those pesky Liberty City law enforcers. And in all the Spiderman games, the city is really boring. But not no more. — read on
After this illustrious example of hilarity, I've now also located a Dutch sesame street remix, web 2.0, hack, crack, zippedeeflipflop, home made video. It totally made my weekend. — read on
My brother, who is currently dodging mudslides in Vietnam with his family in law, recently sent me this Strongbad vid. So this one goes out to him and his peeps, bobbing their heads on the bus to Hanoi. — read on
Of course, why would you invent anything new when you can just upgrade what you already have? My children's children will be playing that solipsistic character called Spiderman. But as technology marches on, the graphics and combat system do too. Looks like there might be some solace in that. — read on
Man rectifies tons of injustice with gun. Oh I'm sorry, did I just ruin the plot? Mr. Wahlberg takes the lead in this game-gone-to-Hollywood. I liked the games. A little flat, but bullet time is delicious and has become a standard in game design since. Let's see how this fares. I just hope they have the original sound track in the movie. Because it's the awesomest. — read on
Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.
In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, Wargaming.net and Pokémon as well as all the major Wall street firms.
Joost lives in the East Village with his wife Janelle and son Maximus.
Selected Presentations