One of the sexiest aspects of digital environments and online worlds is the ability monitor player behavior in an unprecedented way. Every single action, decision and event can be recorded, aggregated and analyzed on a scale that would make Orwell look like an absentee baby-sitter. — read on
As I'm building the theoretical framework for my methodology, I'm going over some worthwhile texts that look at data mining online communities. In other words, how do we, as social scientists, make use of all that 'stuff' that's going on online? One elementary text is "A Noun Phrase Analysis Tool for Mining Online Community Conversations," by the mouthful Haythronthwaite and Gruzd (H&G). — read on
Finally, someone combined my two favorite hobbies: simulator games and dubstep. Sweet, sweet nectar....
First person perspective is highly symbolic of the subjective point of view from which we, faced an ...
Insert your favorite French philosopher's musings on co-existing meta-realities here. Then stop bein...
The cure for the common GTA clone. Heck, the Hulk puts GTA to shame. One enjoys roaming one's h...
After this illustrious example of hilarity, I've now also located a Dutch sesame street remix, web 2...
Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.
In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, Wargaming.net and Pokémon as well as all the major Wall street firms.
Joost lives in the East Village with his wife Janelle and son Maximus.
Selected Presentations