Command & Conquer Mod Resource List

As part of a project I’m doing with Nielsen Online (previously Nielsen BuzzMetrics), I’ve created a collection of online chatter surrounding Command & Conquer. I haven’t signed the NDA yet, but what follows is publicly available anyway.

Yes, I know there are more, but these are the main message boards that are usable without learning Russian or Polish. I’m serious, there’s tons of C&C stuff (mods, maps, etc.) in those languages.

Props go to C&C ShockWave and Vietnam Glory | Obscured for being simply awesome and having won the MOTY’07 over at ModDB.

Once the paperwork is sorted out, I can hopefully announce the project outline. Until then, for your reference, in no particular order:

Modding
CNC Guild/CNC3.net
E-studios Forums
C&C: Renegade Official Forums
Project Perfect Mod
CNCNZ.com Forums
Slipstream Productions Forums
Den Games Network Forums
CnC Source Forums
Freedom Studios Forums
Savage War Forums
Cold War Crisis Board
Cncmaps Map Editing Forums
Vietnam Glory | Obscured
C-GEN Forums
D2K Studios
DeeZire Online
DerelictStudios Forums
RA:APB and RA2:AR Official Forums
Thundermods.net

General Discussion:
CNC Zero Hour Forums – GameReplays.org
CnC Foren
United-Forum
Strike Team – XWIS
Planet CNC Forums
CNC-Inside
CnC Headquarters
Command and Conquer Forums
CNC Generals World
EA Support Forums: Command and Conquer
Time of War
CnCWarzone
CnCSaga



Discussion
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About Waffler

Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.

In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, Wargaming.net and Pokémon as well as all the major Wall street firms.

Joost lives in the East Village with his wife Janelle and son Maximus.

Selected Presentations
  • Video Game Data & Trends, Ottawa International Game Conference, Canada, 2013.
  • Business Principles and Market Trends for Multi-Platform Games, Festival of Games, Amsterdam 2013.
  • 2013 Game Changers: How Will Devices Impact Your Future Growth? (keynote), Game Developer Conference, 2013.
  • Free-to-Play State of the Industry, Game Connection Paris, 2012.
  • Online Games Research: Getting Publishers to Play Nice, New Media, New Demand Measurement Methodologies, 2012 Columbia University.
  • The Great Unboxing: Major Trends in the Transition to Digital and Free-to-Play Gaming, DCM East, 2012.
  • The Rise of Free-to-Play, moderator and co-organizer, Re:Play - The Theory, Practice, and Business of Video Games, 2012, NYU.
  • Trading Card Games: Delivering the Digital Promise, PAX East, 2012.
  • From Asteroids to Zynga: Three Decades of Game Design and Revenue Models, GDC Online, 2011.
  • Video Game Industry, 2010 Fordham University, 2010.
  • Social Media and TV, LATVfest, 2010 Los Angeles.
  • Top 5 Trends in Gaming, NY Games Conference, New York, 2009.
  • Kids, Tweens & Teens, State of Play IV, New York Law School, New York, 2009.
  • Game Theory, Play Money, Columbia Business School, New York, 2008. (event organizer)
  • Media Economics: The Question of Ownership, Hunter College, New York, 2008.
  • On Game Mod Communities, 106th Annual Meeting of American Anthropological Association, Washington, DC, 2007.
  • Game Mods & Post-Industrial Play, CITI Visiting Scholar’s Brown Bag Lunch Seminar Series, Columbia Business School, New York, October 2007.
  • The Video Game Vocabulary and the Production of Meaning, MiT5: Creativity, Ownership and Collaboration in the Digital Age, Massachusetts Institute of Technology, Cambridge, April 2007. (abstract)
  • Cities, Games and Media: Playing with and in the Urban Setting, Time|Space Dynamics in Urban Settings, Technishen Universität, Berlin, May 2007.
  • The Aesthetic Vocabulary of Video Games, Seventh Annual Convention of the Media Ecology Association, Boston College, Chestnut Hill, November 2006.
  • Haussmann’s Media Environment (revised), Sixth Annual Convention of the Media Ecology Association, Fordham University, New York, May 2005.
  • Media Technology & Society: Video Game Theory, Dissertation outline, Columbia University, New York, April 2005.
  • Good Day New York, Fox Television, aired August 20th, debate with Attorney Sanford Rubenstein on videogame violence, August 2004.
Contact: joost at waffler dot org

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