User-Created Maps (prelim data)

According to data from my dissertation research, user-created content (maps) extends a title’s shelf life by approximately two years before it sharply declines. A subsequent release of a new installment reinvigorates the franchise. What follows is a brief summary of some preliminary numbers.

One of the happy observations that both academics and analysts like to make is that user-created content for a video game extends the title’s shelf life. But not nearly often enough is this accompanied by any type of empirically derived argument. Enter data.

Entire C&C series

The current set incorporates all three story arcs. Organized by year, the numbers are by far the highest in 2003 and 2004. It adds up to almost 70% and coincides with the release of C&C: Generals and its expansion Zero Hour.

Focusing exclusively on the Generals franchise, the following pattern appears (second graph): almost 50% of the user-created maps appear in the same year as the game’s release. The next year still shows a lot of content (35%), but two years later the creative energy subsides (11.3%). The years leading up to C&C3 are meager: 4.4% and 1.8% respectively.

CnC Generals & Zero Hour

Looking again at the first graph, 2007 shows an increase which coincides with the release of C&C3: Tiberium Wars in that year. This suggests that new installments of a franchise trigger the production of user-created content. This may have implications for the product cycle, but I’ll need a bigger data set to prove that. Nonetheless, it suggests a macro-scale episodic gaming in which developers not so much release monthly episodes, but a two-year revision of the main narrative and accompanying SDK. Discuss.

As my data set grows, I will be able to make a more precise comparisons, for example between Generals and Tiberium Wars. Those who have or need help, contact me at joost at waffler dot org. Thanks.

[Disclaimer: As I’m turtling my way through the immense data set I’ve set out to complete, I’ll be massaging my numbers from time to time. Currently, I’ve coded almost 500 user-created maps. My list is organized alphabetically, and not chronologically or by C&C installment, which likely skews the data. More on that later. Gimme some love for my hard work.]


Discussion (1 comment)
cupje June 26th, 2008 (1:05 pm)

hi there

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