Category: Jibberjabber


I'm perched in front of gate 75, enjoying an Internet connection for the first time not in one, but two ways. The first is through my trusty iPhone buddy. The second is through Continental's President's Club. Whatever that is. Anyway, I'm not at the airport because I enjoy crowds and cavity searches, but because I'm headed Amsterdam and Hamburg. — read on

Citizen-Elect Advances in Ancient Martial Art.

NEW YORK -- Today, in a colorful exposé of the human faculties, a local graduate student successfully passed both his green card interview and blue belt exam. After convincing an immigration officer of their undivided love for each other, as well as credible financial ties, the happy couple celebrated with capucino's and shrimp salad. With his paperwork now neatly underway, and having reached an unprecedented degree of administrative organization, the blushing husband set out to his weekly ninja class only hours later. Says the recently minted citizen-elect, "I had no idea my exam would be on the same day. But I did it and passed!" On his way home to his beautiful bride, the increasingly deadly young man picked up some Indian food and two dozen orange roses. Allegations that he was overheard saying to himself, "Man, I can't wait to get that first welfare check," are yet to be confirmed. — read on

Testing this iPhone app for Word Press

As Im speeding towards Horsham, PA, to celebrate Obama's inauguration, I testing out two things. — read on

iPhone Awesome; iPhone Games not so much.

I was very excited to open that slick little box on Christmas morning. Call me a Mac fanboy. Go ahead, I'll wait. Love the features. Better than BlackBerry. All that. But whatever goes for 'games' on the iPhone is a disaster.  — read on

Celebrating WAR

A central idea in my dissertation is the notion that games relate to reality. Chess is a modeled version of two fighting armies, and Call of Duty is a first-hand experience of being a solider. The bits and pieces that make up a game are not accidental, but a game draws on real-life for both inspiration and example. But sometimes there's a clear absence of a boundary, as in the following example. — read on

Three more reports in the pipeline.

After meeting with David Cole last week at the NY Games Conference, we agreed to refresh three of DFC's current reports. Codenames: MMOG, MMOG-lite and Casual Games.  — read on

Game Theory/Play Money announcement

As of this minute conference, registrations are underway. Earlier I sent out the press release to everyone and his mother and am now slowly chewing my way through all the replies. — read on

Timely Erection

It seems that setting up DiGRA NY came very soon after a report made its way around the usual news outlets. I had no idea. — read on

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About Waffler

Joost is fascinated by games and human behavior. His research explores video games as an entryway to contemporary media culture. After completing a Master's degree in Media studies in Amsterdam, he continued his research in New York. There he was project manager on a landmark investigation of three decades of ownership trends in the American media landscape, the results of which were part of a congressional testimony, a series of articles and a book. In 2010 he received his doctorate from Columbia University for his dissertation titled "Social Gaming and Communicative Exchange." Joost currently teaches at the NYU Game Center.

In addition to his academic pursuits, Joost is also founder and CEO of an online games research firm called SuperData. In early 2010 the company secured multi-year seed funding, and today employs five people. Clients include publishers such as Electronic Arts, SEGA, and Pokémon as well as all the major Wall street firms.

Joost lives in the East Village with his wife Janelle and son Maximus.

Selected Presentations
  • Video Game Data & Trends, Ottawa International Game Conference, Canada, 2013.
  • Business Principles and Market Trends for Multi-Platform Games, Festival of Games, Amsterdam 2013.
  • 2013 Game Changers: How Will Devices Impact Your Future Growth? (keynote), Game Developer Conference, 2013.
  • Free-to-Play State of the Industry, Game Connection Paris, 2012.
  • Online Games Research: Getting Publishers to Play Nice, New Media, New Demand Measurement Methodologies, 2012 Columbia University.
  • The Great Unboxing: Major Trends in the Transition to Digital and Free-to-Play Gaming, DCM East, 2012.
  • The Rise of Free-to-Play, moderator and co-organizer, Re:Play - The Theory, Practice, and Business of Video Games, 2012, NYU.
  • Trading Card Games: Delivering the Digital Promise, PAX East, 2012.
  • From Asteroids to Zynga: Three Decades of Game Design and Revenue Models, GDC Online, 2011.
  • Video Game Industry, 2010 Fordham University, 2010.
  • Social Media and TV, LATVfest, 2010 Los Angeles.
  • Top 5 Trends in Gaming, NY Games Conference, New York, 2009.
  • Kids, Tweens & Teens, State of Play IV, New York Law School, New York, 2009.
  • Game Theory, Play Money, Columbia Business School, New York, 2008. (event organizer)
  • Media Economics: The Question of Ownership, Hunter College, New York, 2008.
  • On Game Mod Communities, 106th Annual Meeting of American Anthropological Association, Washington, DC, 2007.
  • Game Mods & Post-Industrial Play, CITI Visiting Scholar’s Brown Bag Lunch Seminar Series, Columbia Business School, New York, October 2007.
  • The Video Game Vocabulary and the Production of Meaning, MiT5: Creativity, Ownership and Collaboration in the Digital Age, Massachusetts Institute of Technology, Cambridge, April 2007. (abstract)
  • Cities, Games and Media: Playing with and in the Urban Setting, Time|Space Dynamics in Urban Settings, Technishen Universität, Berlin, May 2007.
  • The Aesthetic Vocabulary of Video Games, Seventh Annual Convention of the Media Ecology Association, Boston College, Chestnut Hill, November 2006.
  • Haussmann’s Media Environment (revised), Sixth Annual Convention of the Media Ecology Association, Fordham University, New York, May 2005.
  • Media Technology & Society: Video Game Theory, Dissertation outline, Columbia University, New York, April 2005.
  • Good Day New York, Fox Television, aired August 20th, debate with Attorney Sanford Rubenstein on videogame violence, August 2004.
Contact: joost at waffler dot org

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